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Eve
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Joined: 20 Jul 2004 Posts: 12782 Location: USA Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Fri Sep 09, 2005 12:23 pm Post subject: |
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Genma wrote: |
Aya looks as nice in your sig without animation. ![Smile](images/smiles/icon_smile.gif) |
Thats what I told him
She doesnt have to be moving to look cute. _________________
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pcmodem
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Joined: 30 Jan 2004 Posts: 2247 Location: SF Bay Area Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 2:27 am Post subject: |
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Genma wrote: | Rules have been set. Refer to your profile page for details beside the signature and avatar fields.
In short, total size of avatar+signature images must not exceed 200kB, regardless of animation and display size.
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Genma, just because I'm a Computer Science geek at heart and also an engineer by profession, how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF
Veni vidi vino!
-PCM
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K.T.Tran
![](http://i5.photobucket.com/albums/y162/KTTran/Narsha-sign.jpg)
Joined: 17 Sep 2004 Posts: 14056 Location: San Ho Se, Ka-Ri-Por-Nya Country: ![Vietnam](/images/cflags/Vietnam.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 2:44 am Post subject: |
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pcmodem wrote: |
Genma, just because I'm a Computer Science geek at heart and also an engineer by profession, how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF
Veni vidi vino!
-PCM |
All i understood was....lets make it 256K
The rest is bunch of something i don't understand ![Beaten](images/smiles/icon_beaten.gif) _________________
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Eve
![](images/avatars/93608236849ff230a34c00.gif)
Joined: 20 Jul 2004 Posts: 12782 Location: USA Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 2:55 am Post subject: |
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pcmodem wrote: | how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF
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PCM, You are so SMART!!
Sounds like an elegant solution. ![Wink](images/smiles/icon_wink.gif) _________________
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qilver
![](http://img34.imageshack.us/img34/1650/qilveravatar1.png)
Joined: 28 Sep 2004 Posts: 25363
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Posted: Sat Sep 10, 2005 3:08 am Post subject: |
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pcmodem wrote: |
Genma, just because I'm a Computer Science geek at heart and also an engineer by profession, how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF
it's all greek to me.....
Veni vidi vino!
-PCM |
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bmwracer
Joined: 07 Jul 2003 Posts: 125547 Location: Juri-chan's speed dial Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 5:01 am Post subject: |
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pcmodem wrote: | Genma, just because I'm a Computer Science geek at heart and also an engineer by profession, how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF |
PCM, thy geekiness is showing.
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pcmodem
![](images/avatars/16828839674177f4b529830.jpg)
Joined: 30 Jan 2004 Posts: 2247 Location: SF Bay Area Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 5:03 am Post subject: |
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bmwracer wrote: |
PCM, thy geekiness is showing. ![hehe](images/smiles/icon_hehe.gif) |
It's okay, because my appearence is quite different.
Knowledge is good, stupidity is forever.
-PCM
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dochira
![](images/avatars/121060321541a25b6a3d0ae.jpg)
Joined: 13 Oct 2004 Posts: 8550 Location: California Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 5:12 am Post subject: |
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pcmodem wrote: |
Knowledge is good, stupidity is forever.
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Great, so you mean there's no need to order the "Remove Stupidity in 5 Easy Steps" course?
And PCM, even I couldn't get more geeky than that your logical response. Next you'll be saying that we should only speak in binary.
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arnel98
![](http://img.photobucket.com/albums/v196/arnel98/AVATARS/SEKACHU/A4b.gif)
Joined: 19 Jul 2003 Posts: 2200 Location: United States Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 5:19 am Post subject: |
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dochira wrote: |
Great, so you mean there's no need to order the "Remove Stupidity in 5 Easy Steps" course?
And PCM, even I couldn't get more geeky than that your logical response. Next you'll be saying that we should only speak in binary. ![Wink](images/smiles/icon_wink.gif) |
Oh man, save us from the 1+1=10 equation ![hehe](images/smiles/icon_hehe.gif) _________________
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bmwracer
Joined: 07 Jul 2003 Posts: 125547 Location: Juri-chan's speed dial Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Sat Sep 10, 2005 5:21 am Post subject: |
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arnel98 wrote: | Oh man, save us from the 1+1=10 equation ![hehe](images/smiles/icon_hehe.gif) |
To be totally correct, it should be 1b + 1b = 10b.
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akidd_yo
![](images/avatars/3691017524eb1151d16e2a.jpg)
Joined: 14 Sep 2005 Posts: 94 Location: Ireland
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Posted: Sun Nov 06, 2005 9:33 pm Post subject: |
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pcmodem wrote: |
Genma, just because I'm a Computer Science geek at heart and also an engineer by profession, how about making the combined limit 256K (2^8) instead of 200K?
That way it's in a traditional binary increment:
256K = 1 0000 0000
200K = 0 1100 1000
Or, for hexadecimal:
255K = FF
Veni vidi vino!
-PCM |
1111 1111 -> 0 to 255. (256 positions)
please do not carry on wrong information.
even if this would be a good thing, binary size limits for avatars
are not usual (do not have seen any).
edit: photobucket (http://photobucket.com) has limited the filesizes to 32, 64, 128, 256 or 512kbytes. the user has the choice.
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krim
![](http://home.earthlink.net/~dj_j12/images/takeuchiyuko.jpg)
Joined: 24 Jun 2005 Posts: 12316 Location: burunto o suimasu ka? Country: ![Spain](/images/cflags/Spain.gif) ![](templates/JDorama/images/spacer.gif) |
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dochira
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Joined: 13 Oct 2004 Posts: 8550 Location: California Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
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Tu_triky
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Joined: 15 Jun 2004 Posts: 46182 Location: Los Skandolous, California Country: ![United States](/images/cflags/United_States.gif) ![](templates/JDorama/images/spacer.gif) |
Posted: Tue May 16, 2006 2:12 am Post subject: |
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krim wrote: | since most of the mods are MIA most of the time, im wondering if anyone is monitoring this... i've seen quite a few ani-gifs in signatures that are 500k+ in size, and a few have more than one.
just thought i'd point that out. |
dude it's the wild wild west...it's lawless and undisciplined here....soon gokusen will be ranked 1-35 and jun matsumoto's picture will appear in every artist's section....
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MixxDreamer
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FierceStriker
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MixxDreamer
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FierceStriker
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